Classes / Paladin


We have made changes to the following skills:
  • Blast
  • Heaven's Hammer
You can read about our custom skill rebalance by clicking here.
Maple Warrior
Increase all players' stats within a party by certain percentage
Level 1: MP -10, For 30 sec., all stats +1%
Level 2: MP -10, For 60 sec., all stats +1%
Level 3: MP -10, For 90 sec., all stats +2%
Level 4: MP -10, For 120 sec., all stats +2%
Level 5: MP -10, For 150 sec., all stats +3%
Level 6: MP -20, For 180 sec., all stats +3%
Level 7: MP -20, For 210 sec., all stats +4%
Level 8: MP -20, For 240 sec., all stats +4%
Level 9: MP -20, For 270 sec., all stats +5%
Level 10: MP -20, For 300 sec., all stats +5%
Level 11: MP -30, For 330 sec., all stats +6%
Level 12: MP -30, For 360 sec., all stats +6%
Level 13: MP -30, For 390 sec., all stats +7%
Level 14: MP -30, For 420 sec., all stats +7%
Level 15: MP -30, For 450 sec., all stats +8%
Level 16: MP -40, For 480 sec., all stats +8%
Level 17: MP -40, For 510 sec., all stats +9%
Level 18: MP -40, For 540 sec., all stats +9%
Level 19: MP -40, For 570 sec., all stats +10%
Level 20: MP -40, For 600 sec., all stats +10%
Monster Magnet
Pulls a monster from afar up close.
Level 1: MP -10, Range 100%, Success rate 42%
Level 2: MP -10, Range 100%, Success rate 44%
Level 3: MP -10, Range 100%, Success rate 46%
Level 4: MP -10, Range 100%, Success rate 48%
Level 5: MP -10, Range 100%, Success rate 50%
Level 6: MP -13, Range 100%, Success rate 52%
Level 7: MP -13, Range 100%, Success rate 54%
Level 8: MP -13, Range 100%, Success rate 56%
Level 9: MP -13, Range 100%, Success rate 58%
Level 10: MP -13, Range 100%, Success rate 60%
Level 11: MP -18, Range 150%, Success rate 62%
Level 12: MP -18, Range 150%, Success rate 64%
Level 13: MP -18, Range 150%, Success rate 66%
Level 14: MP -18, Range 150%, Success rate 68%
Level 15: MP -18, Range 150%, Success rate 70%
Level 16: MP -21, Range 150%, Success rate 72%
Level 17: MP -21, Range 150%, Success rate 74%
Level 18: MP -21, Range 150%, Success rate 76%
Level 19: MP -21, Range 150%, Success rate 78%
Level 20: MP -21, Range 150%, Success rate 80%
Level 21: MP -26, Range 200%, Success rate 82%
Level 22: MP -26, Range 200%, Success rate 84%
Level 23: MP -26, Range 200%, Success rate 86%
Level 24: MP -26, Range 200%, Success rate 88%
Level 25: MP -26, Range 200%, Success rate 90%
Level 26: MP -25, Range 200%, Success rate 91%
Level 27: MP -24, Range 200%, Success rate 92%
Level 28: MP -23, Range 200%, Success rate 93%
Level 29: MP -22, Range 200%, Success rate 94%
Level 30: MP -21, Range 200%, Success rate 95%
Power Stance
Enables one to stay at the same spot after being struck, resisting knock-back effects.
Level 1: MP -30 ,For 10 sec., prevent from getting knock-backed with success rate 42%.
Level 2: MP -30 ,For 20 sec., prevent from getting Knock-backed with success rate 44%.
Level 3: MP -30 ,For 30 sec., prevent from getting Knock-backed with success rate 46%.
Level 4: MP -30 ,For 40 sec., prevent from getting Knock-backed with success rate 48%.
Level 5: MP -30 ,For 50 sec., prevent from getting Knock-backed with success rate 50%.
Level 6: MP -36 ,For 60 sec., prevent from getting Knock-backed with success rate 52%.
Level 7: MP -36 ,For 70 sec., prevent from getting Knock-backed with success rate 54%.
Level 8: MP -36 ,For 80 sec., prevent from getting Knock-backed with success rate 56%.
Level 9: MP -36 ,For 90 sec., prevent from getting Knock-backed with success rate 58%.
Level 10: MP -36 ,For 100 sec., prevent from getting Knock-backed with success rate 60%.
Level 11: MP -42 ,For 110 sec., prevent from getting Knock-backed with success rate 62%.
Level 12: MP -42 ,For 120 sec., prevent from getting Knock-backed with success rate 64%.
Level 13: MP -42 ,For 130 sec., prevent from getting Knock-backed with success rate 66%.
Level 14: MP -42 ,For 140 sec., prevent from getting Knock-backed with success rate 68%.
Level 15: MP -42 ,For 150 sec., prevent from getting Knock-backed with success rate 70%.
Level 16: MP -48 ,For 160 sec., prevent from getting Knock-backed with success rate 72%.
Level 17: MP -48 ,For 170 sec., prevent from getting Knock-backed with success rate 74%.
Level 18: MP -48 ,For 180 sec., prevent from getting Knock-backed with success rate 76%.
Level 19: MP -48 ,For 190 sec., prevent from getting Knock-backed with success rate 78%.
Level 20: MP -48 ,For 200 sec., prevent from getting Knock-backed with success rate 80%.
Level 21: MP -54 ,For 210 sec., prevent from getting Knock-backed with success rate 81%.
Level 22: MP -54 ,For 220 sec., prevent from getting Knock-backed with success rate 82%.
Level 23: MP -54 ,For 230 sec., prevent from getting Knock-backed with success rate 83%.
Level 24: MP -54 ,For 240 sec., prevent from getting Knock-backed with success rate 84%.
Level 25: MP -54 ,For 250 sec., prevent from getting Knock-backed with success rate 85%.
Level 26: MP -53 ,For 260 sec., prevent from getting Knock-backed with success rate 86%.
Level 27: MP -52 ,For 270 sec., prevent from getting Knock-backed with success rate 87%.
Level 28: MP -51 ,For 280 sec., prevent from getting Knock-backed with success rate 88%.
Level 29: MP -50 ,For 290 sec., prevent from getting Knock-backed with success rate 89%.
Level 30: MP -50 ,For 300 sec., prevent from getting Knock-backed with success rate 90%.
Holy Charge : Sword
Temporarily adds a holy element to the sword. The skill gets cancelled when the charge blow is used or expires.
Level 1: MP -20, Damage increases by 102% for 15 sec.
Level 2: MP -20, Damage increases by 104% for 30 sec.
Level 3: MP -20, Damage increases by 106% for 45 sec.
Level 4: MP -20, Damage increases by 108% for 60 sec.
Level 5: MP -20, Damage increases by 110% for 75 sec.
Level 6: MP -20, Damage increases by 112% for 90 sec.
Level 7: MP -20, Damage increases by 114% for 105 sec.
Level 8: MP -20, Damage increases by 116% for 120 sec.
Level 9: MP -20, Damage increases by 118% for 135 sec.
Level 10: MP -20, Damage increases by 120% for 150 sec.
Level 11: MP -30, Damage increases by 122% for 165 sec.
Level 12: MP -30, Damage increases by 124% for 180 sec.
Level 13: MP -30, Damage increases by 126% for 195 sec.
Level 14: MP -30, Damage increases by 128% for 210 sec.
Level 15: MP -30, Damage increases by 130% for 225 sec.
Level 16: MP -30, Damage increases by 132% for 240 sec.
Level 17: MP -30, Damage increases by 134% for 255 sec.
Level 18: MP -30, Damage increases by 136% for 270 sec.
Level 19: MP -30, Damage increases by 138% for 285 sec.
Level 20: MP -30, Damage increases by 140% for 300 sec.
Divine Charge : BW
Temporarily adds a divine element to the blunt weapon. The skill gets cancelled when the charge blow is used or expires.
Level 1: MP -20, Damage increases by 102% for 15 sec.
Level 2: MP -20, Damage increases by 104% for 30 sec.
Level 3: MP -20, Damage increases by 106% for 45 sec.
Level 4: MP -20, Damage increases by 108% for 60 sec.
Level 5: MP -20, Damage increases by 110% for 75 sec.
Level 6: MP -20, Damage increases by 112% for 90 sec.
Level 7: MP -20, Damage increases by 114% for 105 sec.
Level 8: MP -20, Damage increases by 116% for 120 sec.
Level 9: MP -20, Damage increases by 118% for 135 sec.
Level 10: MP -20, Damage increases by 120% for 150 sec.
Level 11: MP -30, Damage increases by 122% for 165 sec.
Level 12: MP -30, Damage increases by 124% for 180 sec.
Level 13: MP -30, Damage increases by 126% for 195 sec.
Level 14: MP -30, Damage increases by 128% for 210 sec.
Level 15: MP -30, Damage increases by 130% for 225 sec.
Level 16: MP -30, Damage increases by 132% for 240 sec.
Level 17: MP -30, Damage increases by 134% for 255 sec.
Level 18: MP -30, Damage increases by 136% for 270 sec.
Level 19: MP -30, Damage increases by 138% for 285 sec.
Level 20: MP -30, Damage increases by 140% for 300 sec.
Achilles
Permanently increases the weapon defense of one's armor
Level 1: Damage taken from enemy - 0.5%.
Level 2: Damage taken from enemy - 1%.
Level 3: Damage taken from enemy - 1.5%.
Level 4: Damage taken from enemy - 2%.
Level 5: Damage taken from enemy - 2.5%.
Level 6: Damage taken from enemy - 3%.
Level 7: Damage taken from enemy - 3.5%.
Level 8: Damage taken from enemy - 4%.
Level 9: Damage taken from enemy - 4.5%.
Level 10: Damage taken from enemy - 5%.
Level 11: Damage taken from enemy - 5.5%.
Level 12: Damage taken from enemy - 6%.
Level 13: Damage taken from enemy - 6.5%.
Level 14: Damage taken from enemy - 7%.
Level 15: Damage taken from enemy - 7.5%.
Level 16: Damage taken from enemy - 8%.
Level 17: Damage taken from enemy - 8.5%.
Level 18: Damage taken from enemy - 9%.
Level 19: Damage taken from enemy - 9.5%.
Level 20: Damage taken from enemy - 10%.
Level 21: Damage taken from enemy - 10.5%.
Level 22: Damage taken from enemy - 11%.
Level 23: Damage taken from enemy - 11.5%.
Level 24: Damage taken from enemy - 12%.
Level 25: Damage taken from enemy - 12.5%.
Level 26: Damage taken from enemy - 13%.
Level 27: Damage taken from enemy - 13.5%.
Level 28: Damage taken from enemy - 14%.
Level 29: Damage taken from enemy - 14.5%.
Level 30: Damage taken from enemy - 15%.
Guardian
Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield
Level 1: Block against enemies attack with success rate 0.5%
Level 2: Block against enemies attack with success rate 1%
Level 3: Block against enemies attack with success rate 1.5%
Level 4: Block against enemies attack with success rate 2%
Level 5: Block against enemies attack with success rate 2.5%
Level 6: Block against enemies attack with success rate 3%
Level 7: Block against enemies attack with success rate 3.5%
Level 8: Block against enemies attack with success rate 4%
Level 9: Block against enemies attack with success rate 4.5%
Level 10: Block against enemies attack with success rate 5%
Level 11: Block against enemies attack with success rate 5.5%
Level 12: Block against enemies attack with success rate 6%
Level 13: Block against enemies attack with success rate 6.5%
Level 14: Block against enemies attack with success rate 7%
Level 15: Block against enemies attack with success rate 7.5%
Level 16: Block against enemies attack with success rate 8%
Level 17: Block against enemies attack with success rate 8.5%
Level 18: Block against enemies attack with success rate 9%
Level 19: Block against enemies attack with success rate 9.5%
Level 20: Block against enemies attack with success rate 10%
Level 21: Block against enemies attack with success rate 10.5%
Level 22: Block against enemies attack with success rate 11%
Level 23: Block against enemies attack with success rate 11.5%
Level 24: Block against enemies attack with success rate 12%
Level 25: Block against enemies attack with success rate 12.5%
Level 26: Block against enemies attack with success rate 13%
Level 27: Block against enemies attack with success rate 13.5%
Level 28: Block against enemies attack with success rate 14%
Level 29: Block against enemies attack with success rate 14.5%
Level 30: Block against enemies attack with success rate 15%
Rush
Makes a mad dash forward, pushing off up to 10 monsters.
Level 1: MP -22, Damage 72%, Range 80%
Level 2: MP -24, Damage 74%, Range 80%
Level 3: MP -26, Damage 76%, Range 80%
Level 4: MP -28, Damage 78%, Range 85%
Level 5: MP -30, Damage 80%, Range 85%
Level 6: MP -32, Damage 82%, Range 85%
Level 7: MP -34, Damage 84%, Range 85%
Level 8: MP -36, Damage 86%, Range 90%
Level 9: MP -38, Damage 88%, Range 90%
Level 10: MP -40, Damage 90%, Range 90%
Level 11: MP -42, Damage 92%, Range 95%
Level 12: MP -44, Damage 94%, Range 95%
Level 13: MP -46, Damage 96%, Range 95%
Level 14: MP -48, Damage 98%, Range 100%
Level 15: MP -50, Damage 100%, Range 100%
Level 16: MP -52, Damage 102%, Range 100%
Level 17: MP -54, Damage 104%, Range 105%
Level 18: MP -56, Damage 106%, Range 105%
Level 19: MP -58, Damage 108%, Range 105%
Level 20: MP -60, Damage 110%, Range 110%
Level 21: MP -59, Damage 112%, Range 110%
Level 22: MP -58, Damage 114%, Range 115%
Level 23: MP -57, Damage 116%, Range 115%
Level 24: MP -56, Damage 118%, Range 115%
Level 25: MP -55, Damage 120%, Range 120%
Level 26: MP -54, Damage 122%, Range 120%
Level 27: MP -53, Damage 124%, Range 120%
Level 28: MP -52, Damage 126%, Range 125%
Level 29: MP -51, Damage 128%, Range 125%
Level 30: MP -50, Damage 130%, Range 125%
Blast
Strikes a single, tremendous blow to a single monster.
Level 1: MP -17, Damage: 200%
Level 2: MP -17, Damage: 220%
Level 3: MP -17, Damage: 240%
Level 4: MP -17, Damage: 260%
Level 5: MP -17, Damage: 280%
Level 6: MP -20, Damage: 300%
Level 7: MP -20, Damage: 320%
Level 8: MP -20, Damage: 340%
Level 9: MP -20, Damage: 360%
Level 10: MP -20, Damage: 380%
Level 11: MP -23, Damage: 390%
Level 12: MP -23, Damage: 400%
Level 13: MP -23, Damage: 410%
Level 14: MP -23, Damage: 420%
Level 15: MP -23, Damage: 430%
Level 16: MP -26, Damage: 440%
Level 17: MP -26, Damage: 450%
Level 18: MP -26, Damage: 460%
Level 19: MP -26, Damage: 470%
Level 20: MP -26, Damage: 480%
Level 21: MP -29, Damage: 490%
Level 22: MP -29, Damage: 500%
Level 23: MP -29, Damage: 510%
Level 24: MP -29, Damage: 520%
Level 25: MP -29, Damage: 530%
Level 26: MP -28, Damage: 540%
Level 27: MP -27, Damage: 550%
Level 28: MP -26, Damage: 560%
Level 29: MP -25, Damage: 570%
Level 30: MP -24, Damage: 580%
Advanced Charge
Increases the damage incurred when using Charge Blow. With a given success rate, the charge does not expire even after the initial Charge Blow.
Level 1: Damage 260%, Charge remains intact on a success rate 10%.
Level 2: Damage 270%, Charge remains intact on a success rate 20%.
Level 3: Damage 280%, Charge remains intact on a success rate 30%.
Level 4: Damage 290%, Charge remains intact on a success rate 40%.
Level 5: Damage 300%, Charge remains intact on a success rate 50%.
Level 6: Damage 310%, Charge remains intact on a success rate 60%.
Level 7: Damage 320%, Charge remains intact on a success rate 70%.
Level 8: Damage 330%, Charge remains intact on a success rate 80%.
Level 9: Damage 340%, Charge remains intact on a success rate 90%.
Level 10: Damage 350%, Charge remains intact on a success rate 100%.
Heaven's Hammer
Strikes the ground with a huge hammer to attack up to 15 monsters. The skill works when charged up in a Holy Charge.
Level 1: MP -31, Damage 420%, Terms between skills 310 sec.
Level 2: MP -32, Damage 440%, Terms between skills 300 sec.
Level 3: MP -33, Damage 460%, Terms between skills 290 sec.
Level 4: MP -34, Damage 480%, Terms between skills 280 sec.
Level 5: MP -35, Damage 500%, Terms between skills 270 sec.
Level 6: MP -36, Damage 520%, Terms between skills 260 sec.
Level 7: MP -37, Damage 540%, Terms between skills 250 sec.
Level 8: MP -38, Damage 560%, Terms between skills 240 sec.
Level 9: MP -39, Damage 580%, Terms between skills 230 sec.
Level 10: MP -40, Damage 600%, Terms between skills 220 sec.
Level 11: MP -41, Damage 620%, Terms between skills 210 sec.
Level 12: MP -42, Damage 640%, Terms between skills 200 sec.
Level 13: MP -43, Damage 660%, Terms between skills 190 sec.
Level 14: MP -44, Damage 680%, Terms between skills 180 sec.
Level 15: MP -45, Damage 700%, Terms between skills 170 sec.
Level 16: MP -46, Damage 720%, Terms between skills 160 sec.
Level 17: MP -47, Damage 740%, Terms between skills 150 sec.
Level 18: MP -48, Damage 760%, Terms between skills 140 sec.
Level 19: MP -49, Damage 780%, Terms between skills 130 sec.
Level 20: MP -50, Damage 800%, Terms between skills 120 sec.
Level 21: MP -51, Damage 810%, Terms between skills 110 sec.
Level 22: MP -52, Damage 820%, Terms between skills 100 sec.
Level 23: MP -53, Damage 830%, Terms between skills 90 sec.
Level 24: MP -54, Damage 840%, Terms between skills 80 sec.
Level 25: MP -55, Damage 850%, Terms between skills 70 sec.
Level 26: MP -56, Damage 860%, Terms between skills 60 sec.
Level 27: MP -57, Damage 870%, Terms between skills 50 sec.
Level 28: MP -58, Damage 880%, Terms between skills 40 sec.
Level 29: MP -59, Damage 890%, Terms between skills 30 sec.
Level 30: MP -60, Damage 900%, Terms between skills 20 sec.
Hero's Will
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Level 1: MP -30 escape from abnormal condition