Classes / Paladin
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Swordman | > | Fighter | > | Crusader | > | Hero |
> | Page | > | White Knight | > | Paladin | |
> | Spearman | > | Dragon Knight | > | Dark Knight |
We have made changes to the following skills:
- Blast
- Heaven's Hammer
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Maple Warrior | ||
Increase all players' stats within a party by certain percentage | |||
Level 1: MP -10, For 30 sec., all stats +1% | |||
Level 2: MP -10, For 60 sec., all stats +1% | |||
Level 3: MP -10, For 90 sec., all stats +2% | |||
Level 4: MP -10, For 120 sec., all stats +2% | |||
Level 5: MP -10, For 150 sec., all stats +3% | |||
Level 6: MP -20, For 180 sec., all stats +3% | |||
Level 7: MP -20, For 210 sec., all stats +4% | |||
Level 8: MP -20, For 240 sec., all stats +4% | |||
Level 9: MP -20, For 270 sec., all stats +5% | |||
Level 10: MP -20, For 300 sec., all stats +5% | |||
Level 11: MP -30, For 330 sec., all stats +6% | |||
Level 12: MP -30, For 360 sec., all stats +6% | |||
Level 13: MP -30, For 390 sec., all stats +7% | |||
Level 14: MP -30, For 420 sec., all stats +7% | |||
Level 15: MP -30, For 450 sec., all stats +8% | |||
Level 16: MP -40, For 480 sec., all stats +8% | |||
Level 17: MP -40, For 510 sec., all stats +9% | |||
Level 18: MP -40, For 540 sec., all stats +9% | |||
Level 19: MP -40, For 570 sec., all stats +10% | |||
Level 20: MP -40, For 600 sec., all stats +10% |
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Monster Magnet | ||
Pulls a monster from afar up close. | |||
Level 1: MP -10, Range 100%, Success rate 42% | |||
Level 2: MP -10, Range 100%, Success rate 44% | |||
Level 3: MP -10, Range 100%, Success rate 46% | |||
Level 4: MP -10, Range 100%, Success rate 48% | |||
Level 5: MP -10, Range 100%, Success rate 50% | |||
Level 6: MP -13, Range 100%, Success rate 52% | |||
Level 7: MP -13, Range 100%, Success rate 54% | |||
Level 8: MP -13, Range 100%, Success rate 56% | |||
Level 9: MP -13, Range 100%, Success rate 58% | |||
Level 10: MP -13, Range 100%, Success rate 60% | |||
Level 11: MP -18, Range 150%, Success rate 62% | |||
Level 12: MP -18, Range 150%, Success rate 64% | |||
Level 13: MP -18, Range 150%, Success rate 66% | |||
Level 14: MP -18, Range 150%, Success rate 68% | |||
Level 15: MP -18, Range 150%, Success rate 70% | |||
Level 16: MP -21, Range 150%, Success rate 72% | |||
Level 17: MP -21, Range 150%, Success rate 74% | |||
Level 18: MP -21, Range 150%, Success rate 76% | |||
Level 19: MP -21, Range 150%, Success rate 78% | |||
Level 20: MP -21, Range 150%, Success rate 80% | |||
Level 21: MP -26, Range 200%, Success rate 82% | |||
Level 22: MP -26, Range 200%, Success rate 84% | |||
Level 23: MP -26, Range 200%, Success rate 86% | |||
Level 24: MP -26, Range 200%, Success rate 88% | |||
Level 25: MP -26, Range 200%, Success rate 90% | |||
Level 26: MP -25, Range 200%, Success rate 91% | |||
Level 27: MP -24, Range 200%, Success rate 92% | |||
Level 28: MP -23, Range 200%, Success rate 93% | |||
Level 29: MP -22, Range 200%, Success rate 94% | |||
Level 30: MP -21, Range 200%, Success rate 95% |
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Power Stance | ||
Enables one to stay at the same spot after being struck, resisting knock-back effects. | |||
Level 1: MP -30 ,For 10 sec., prevent from getting knock-backed with success rate 42%. | |||
Level 2: MP -30 ,For 20 sec., prevent from getting Knock-backed with success rate 44%. | |||
Level 3: MP -30 ,For 30 sec., prevent from getting Knock-backed with success rate 46%. | |||
Level 4: MP -30 ,For 40 sec., prevent from getting Knock-backed with success rate 48%. | |||
Level 5: MP -30 ,For 50 sec., prevent from getting Knock-backed with success rate 50%. | |||
Level 6: MP -36 ,For 60 sec., prevent from getting Knock-backed with success rate 52%. | |||
Level 7: MP -36 ,For 70 sec., prevent from getting Knock-backed with success rate 54%. | |||
Level 8: MP -36 ,For 80 sec., prevent from getting Knock-backed with success rate 56%. | |||
Level 9: MP -36 ,For 90 sec., prevent from getting Knock-backed with success rate 58%. | |||
Level 10: MP -36 ,For 100 sec., prevent from getting Knock-backed with success rate 60%. | |||
Level 11: MP -42 ,For 110 sec., prevent from getting Knock-backed with success rate 62%. | |||
Level 12: MP -42 ,For 120 sec., prevent from getting Knock-backed with success rate 64%. | |||
Level 13: MP -42 ,For 130 sec., prevent from getting Knock-backed with success rate 66%. | |||
Level 14: MP -42 ,For 140 sec., prevent from getting Knock-backed with success rate 68%. | |||
Level 15: MP -42 ,For 150 sec., prevent from getting Knock-backed with success rate 70%. | |||
Level 16: MP -48 ,For 160 sec., prevent from getting Knock-backed with success rate 72%. | |||
Level 17: MP -48 ,For 170 sec., prevent from getting Knock-backed with success rate 74%. | |||
Level 18: MP -48 ,For 180 sec., prevent from getting Knock-backed with success rate 76%. | |||
Level 19: MP -48 ,For 190 sec., prevent from getting Knock-backed with success rate 78%. | |||
Level 20: MP -48 ,For 200 sec., prevent from getting Knock-backed with success rate 80%. | |||
Level 21: MP -54 ,For 210 sec., prevent from getting Knock-backed with success rate 81%. | |||
Level 22: MP -54 ,For 220 sec., prevent from getting Knock-backed with success rate 82%. | |||
Level 23: MP -54 ,For 230 sec., prevent from getting Knock-backed with success rate 83%. | |||
Level 24: MP -54 ,For 240 sec., prevent from getting Knock-backed with success rate 84%. | |||
Level 25: MP -54 ,For 250 sec., prevent from getting Knock-backed with success rate 85%. | |||
Level 26: MP -53 ,For 260 sec., prevent from getting Knock-backed with success rate 86%. | |||
Level 27: MP -52 ,For 270 sec., prevent from getting Knock-backed with success rate 87%. | |||
Level 28: MP -51 ,For 280 sec., prevent from getting Knock-backed with success rate 88%. | |||
Level 29: MP -50 ,For 290 sec., prevent from getting Knock-backed with success rate 89%. | |||
Level 30: MP -50 ,For 300 sec., prevent from getting Knock-backed with success rate 90%. |
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Holy Charge : Sword | ||
Temporarily adds a holy element to the sword. The skill gets cancelled when the charge blow is used or expires. | |||
Level 1: MP -20, Damage increases by 102% for 15 sec. | |||
Level 2: MP -20, Damage increases by 104% for 30 sec. | |||
Level 3: MP -20, Damage increases by 106% for 45 sec. | |||
Level 4: MP -20, Damage increases by 108% for 60 sec. | |||
Level 5: MP -20, Damage increases by 110% for 75 sec. | |||
Level 6: MP -20, Damage increases by 112% for 90 sec. | |||
Level 7: MP -20, Damage increases by 114% for 105 sec. | |||
Level 8: MP -20, Damage increases by 116% for 120 sec. | |||
Level 9: MP -20, Damage increases by 118% for 135 sec. | |||
Level 10: MP -20, Damage increases by 120% for 150 sec. | |||
Level 11: MP -30, Damage increases by 122% for 165 sec. | |||
Level 12: MP -30, Damage increases by 124% for 180 sec. | |||
Level 13: MP -30, Damage increases by 126% for 195 sec. | |||
Level 14: MP -30, Damage increases by 128% for 210 sec. | |||
Level 15: MP -30, Damage increases by 130% for 225 sec. | |||
Level 16: MP -30, Damage increases by 132% for 240 sec. | |||
Level 17: MP -30, Damage increases by 134% for 255 sec. | |||
Level 18: MP -30, Damage increases by 136% for 270 sec. | |||
Level 19: MP -30, Damage increases by 138% for 285 sec. | |||
Level 20: MP -30, Damage increases by 140% for 300 sec. |
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Divine Charge : BW | ||
Temporarily adds a divine element to the blunt weapon. The skill gets cancelled when the charge blow is used or expires. | |||
Level 1: MP -20, Damage increases by 102% for 15 sec. | |||
Level 2: MP -20, Damage increases by 104% for 30 sec. | |||
Level 3: MP -20, Damage increases by 106% for 45 sec. | |||
Level 4: MP -20, Damage increases by 108% for 60 sec. | |||
Level 5: MP -20, Damage increases by 110% for 75 sec. | |||
Level 6: MP -20, Damage increases by 112% for 90 sec. | |||
Level 7: MP -20, Damage increases by 114% for 105 sec. | |||
Level 8: MP -20, Damage increases by 116% for 120 sec. | |||
Level 9: MP -20, Damage increases by 118% for 135 sec. | |||
Level 10: MP -20, Damage increases by 120% for 150 sec. | |||
Level 11: MP -30, Damage increases by 122% for 165 sec. | |||
Level 12: MP -30, Damage increases by 124% for 180 sec. | |||
Level 13: MP -30, Damage increases by 126% for 195 sec. | |||
Level 14: MP -30, Damage increases by 128% for 210 sec. | |||
Level 15: MP -30, Damage increases by 130% for 225 sec. | |||
Level 16: MP -30, Damage increases by 132% for 240 sec. | |||
Level 17: MP -30, Damage increases by 134% for 255 sec. | |||
Level 18: MP -30, Damage increases by 136% for 270 sec. | |||
Level 19: MP -30, Damage increases by 138% for 285 sec. | |||
Level 20: MP -30, Damage increases by 140% for 300 sec. |
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Achilles | ||
Permanently increases the weapon defense of one's armor | |||
Level 1: Damage taken from enemy - 0.5%. | |||
Level 2: Damage taken from enemy - 1%. | |||
Level 3: Damage taken from enemy - 1.5%. | |||
Level 4: Damage taken from enemy - 2%. | |||
Level 5: Damage taken from enemy - 2.5%. | |||
Level 6: Damage taken from enemy - 3%. | |||
Level 7: Damage taken from enemy - 3.5%. | |||
Level 8: Damage taken from enemy - 4%. | |||
Level 9: Damage taken from enemy - 4.5%. | |||
Level 10: Damage taken from enemy - 5%. | |||
Level 11: Damage taken from enemy - 5.5%. | |||
Level 12: Damage taken from enemy - 6%. | |||
Level 13: Damage taken from enemy - 6.5%. | |||
Level 14: Damage taken from enemy - 7%. | |||
Level 15: Damage taken from enemy - 7.5%. | |||
Level 16: Damage taken from enemy - 8%. | |||
Level 17: Damage taken from enemy - 8.5%. | |||
Level 18: Damage taken from enemy - 9%. | |||
Level 19: Damage taken from enemy - 9.5%. | |||
Level 20: Damage taken from enemy - 10%. | |||
Level 21: Damage taken from enemy - 10.5%. | |||
Level 22: Damage taken from enemy - 11%. | |||
Level 23: Damage taken from enemy - 11.5%. | |||
Level 24: Damage taken from enemy - 12%. | |||
Level 25: Damage taken from enemy - 12.5%. | |||
Level 26: Damage taken from enemy - 13%. | |||
Level 27: Damage taken from enemy - 13.5%. | |||
Level 28: Damage taken from enemy - 14%. | |||
Level 29: Damage taken from enemy - 14.5%. | |||
Level 30: Damage taken from enemy - 15%. |
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Guardian | ||
Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield | |||
Level 1: Block against enemies attack with success rate 0.5% | |||
Level 2: Block against enemies attack with success rate 1% | |||
Level 3: Block against enemies attack with success rate 1.5% | |||
Level 4: Block against enemies attack with success rate 2% | |||
Level 5: Block against enemies attack with success rate 2.5% | |||
Level 6: Block against enemies attack with success rate 3% | |||
Level 7: Block against enemies attack with success rate 3.5% | |||
Level 8: Block against enemies attack with success rate 4% | |||
Level 9: Block against enemies attack with success rate 4.5% | |||
Level 10: Block against enemies attack with success rate 5% | |||
Level 11: Block against enemies attack with success rate 5.5% | |||
Level 12: Block against enemies attack with success rate 6% | |||
Level 13: Block against enemies attack with success rate 6.5% | |||
Level 14: Block against enemies attack with success rate 7% | |||
Level 15: Block against enemies attack with success rate 7.5% | |||
Level 16: Block against enemies attack with success rate 8% | |||
Level 17: Block against enemies attack with success rate 8.5% | |||
Level 18: Block against enemies attack with success rate 9% | |||
Level 19: Block against enemies attack with success rate 9.5% | |||
Level 20: Block against enemies attack with success rate 10% | |||
Level 21: Block against enemies attack with success rate 10.5% | |||
Level 22: Block against enemies attack with success rate 11% | |||
Level 23: Block against enemies attack with success rate 11.5% | |||
Level 24: Block against enemies attack with success rate 12% | |||
Level 25: Block against enemies attack with success rate 12.5% | |||
Level 26: Block against enemies attack with success rate 13% | |||
Level 27: Block against enemies attack with success rate 13.5% | |||
Level 28: Block against enemies attack with success rate 14% | |||
Level 29: Block against enemies attack with success rate 14.5% | |||
Level 30: Block against enemies attack with success rate 15% |
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Rush | ||
Makes a mad dash forward, pushing off up to 10 monsters. | |||
Level 1: MP -22, Damage 72%, Range 80% | |||
Level 2: MP -24, Damage 74%, Range 80% | |||
Level 3: MP -26, Damage 76%, Range 80% | |||
Level 4: MP -28, Damage 78%, Range 85% | |||
Level 5: MP -30, Damage 80%, Range 85% | |||
Level 6: MP -32, Damage 82%, Range 85% | |||
Level 7: MP -34, Damage 84%, Range 85% | |||
Level 8: MP -36, Damage 86%, Range 90% | |||
Level 9: MP -38, Damage 88%, Range 90% | |||
Level 10: MP -40, Damage 90%, Range 90% | |||
Level 11: MP -42, Damage 92%, Range 95% | |||
Level 12: MP -44, Damage 94%, Range 95% | |||
Level 13: MP -46, Damage 96%, Range 95% | |||
Level 14: MP -48, Damage 98%, Range 100% | |||
Level 15: MP -50, Damage 100%, Range 100% | |||
Level 16: MP -52, Damage 102%, Range 100% | |||
Level 17: MP -54, Damage 104%, Range 105% | |||
Level 18: MP -56, Damage 106%, Range 105% | |||
Level 19: MP -58, Damage 108%, Range 105% | |||
Level 20: MP -60, Damage 110%, Range 110% | |||
Level 21: MP -59, Damage 112%, Range 110% | |||
Level 22: MP -58, Damage 114%, Range 115% | |||
Level 23: MP -57, Damage 116%, Range 115% | |||
Level 24: MP -56, Damage 118%, Range 115% | |||
Level 25: MP -55, Damage 120%, Range 120% | |||
Level 26: MP -54, Damage 122%, Range 120% | |||
Level 27: MP -53, Damage 124%, Range 120% | |||
Level 28: MP -52, Damage 126%, Range 125% | |||
Level 29: MP -51, Damage 128%, Range 125% | |||
Level 30: MP -50, Damage 130%, Range 125% |
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Blast | ||
Strikes a single, tremendous blow to a single monster. | |||
Level 1: MP -17, Damage: 200% | |||
Level 2: MP -17, Damage: 220% | |||
Level 3: MP -17, Damage: 240% | |||
Level 4: MP -17, Damage: 260% | |||
Level 5: MP -17, Damage: 280% | |||
Level 6: MP -20, Damage: 300% | |||
Level 7: MP -20, Damage: 320% | |||
Level 8: MP -20, Damage: 340% | |||
Level 9: MP -20, Damage: 360% | |||
Level 10: MP -20, Damage: 380% | |||
Level 11: MP -23, Damage: 390% | |||
Level 12: MP -23, Damage: 400% | |||
Level 13: MP -23, Damage: 410% | |||
Level 14: MP -23, Damage: 420% | |||
Level 15: MP -23, Damage: 430% | |||
Level 16: MP -26, Damage: 440% | |||
Level 17: MP -26, Damage: 450% | |||
Level 18: MP -26, Damage: 460% | |||
Level 19: MP -26, Damage: 470% | |||
Level 20: MP -26, Damage: 480% | |||
Level 21: MP -29, Damage: 490% | |||
Level 22: MP -29, Damage: 500% | |||
Level 23: MP -29, Damage: 510% | |||
Level 24: MP -29, Damage: 520% | |||
Level 25: MP -29, Damage: 530% | |||
Level 26: MP -28, Damage: 540% | |||
Level 27: MP -27, Damage: 550% | |||
Level 28: MP -26, Damage: 560% | |||
Level 29: MP -25, Damage: 570% | |||
Level 30: MP -24, Damage: 580% |
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Advanced Charge | ||
Increases the damage incurred when using Charge Blow. With a given success rate, the charge does not expire even after the initial Charge Blow. | |||
Level 1: Damage 260%, Charge remains intact on a success rate 10%. | |||
Level 2: Damage 270%, Charge remains intact on a success rate 20%. | |||
Level 3: Damage 280%, Charge remains intact on a success rate 30%. | |||
Level 4: Damage 290%, Charge remains intact on a success rate 40%. | |||
Level 5: Damage 300%, Charge remains intact on a success rate 50%. | |||
Level 6: Damage 310%, Charge remains intact on a success rate 60%. | |||
Level 7: Damage 320%, Charge remains intact on a success rate 70%. | |||
Level 8: Damage 330%, Charge remains intact on a success rate 80%. | |||
Level 9: Damage 340%, Charge remains intact on a success rate 90%. | |||
Level 10: Damage 350%, Charge remains intact on a success rate 100%. |
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Heaven's Hammer | ||
Strikes the ground with a huge hammer to attack up to 15 monsters. The skill works when charged up in a Holy Charge. | |||
Level 1: MP -31, Damage 420%, Terms between skills 310 sec. | |||
Level 2: MP -32, Damage 440%, Terms between skills 300 sec. | |||
Level 3: MP -33, Damage 460%, Terms between skills 290 sec. | |||
Level 4: MP -34, Damage 480%, Terms between skills 280 sec. | |||
Level 5: MP -35, Damage 500%, Terms between skills 270 sec. | |||
Level 6: MP -36, Damage 520%, Terms between skills 260 sec. | |||
Level 7: MP -37, Damage 540%, Terms between skills 250 sec. | |||
Level 8: MP -38, Damage 560%, Terms between skills 240 sec. | |||
Level 9: MP -39, Damage 580%, Terms between skills 230 sec. | |||
Level 10: MP -40, Damage 600%, Terms between skills 220 sec. | |||
Level 11: MP -41, Damage 620%, Terms between skills 210 sec. | |||
Level 12: MP -42, Damage 640%, Terms between skills 200 sec. | |||
Level 13: MP -43, Damage 660%, Terms between skills 190 sec. | |||
Level 14: MP -44, Damage 680%, Terms between skills 180 sec. | |||
Level 15: MP -45, Damage 700%, Terms between skills 170 sec. | |||
Level 16: MP -46, Damage 720%, Terms between skills 160 sec. | |||
Level 17: MP -47, Damage 740%, Terms between skills 150 sec. | |||
Level 18: MP -48, Damage 760%, Terms between skills 140 sec. | |||
Level 19: MP -49, Damage 780%, Terms between skills 130 sec. | |||
Level 20: MP -50, Damage 800%, Terms between skills 120 sec. | |||
Level 21: MP -51, Damage 810%, Terms between skills 110 sec. | |||
Level 22: MP -52, Damage 820%, Terms between skills 100 sec. | |||
Level 23: MP -53, Damage 830%, Terms between skills 90 sec. | |||
Level 24: MP -54, Damage 840%, Terms between skills 80 sec. | |||
Level 25: MP -55, Damage 850%, Terms between skills 70 sec. | |||
Level 26: MP -56, Damage 860%, Terms between skills 60 sec. | |||
Level 27: MP -57, Damage 870%, Terms between skills 50 sec. | |||
Level 28: MP -58, Damage 880%, Terms between skills 40 sec. | |||
Level 29: MP -59, Damage 890%, Terms between skills 30 sec. | |||
Level 30: MP -60, Damage 900%, Terms between skills 20 sec. |
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Hero's Will | ||
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. | |||
Level 1: MP -30 escape from abnormal condition |