Classes / Hero
1st | 2nd | 3rd | 4th | |||
Swordman | > | Fighter | > | Crusader | > | Hero |
> | Page | > | White Knight | > | Paladin | |
> | Spearman | > | Dragon Knight | > | Dark Knight |
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Maple Warrior | ||
Increase all players' stats within a party by certain percentage | |||
Level 1: MP -10, For 30 sec., all stats +1% | |||
Level 2: MP -10, For 60 sec., all stats +1% | |||
Level 3: MP -10, For 90 sec., all stats +2% | |||
Level 4: MP -10, For 120 sec., all stats +2% | |||
Level 5: MP -10, For 150 sec., all stats +3% | |||
Level 6: MP -20, For 180 sec., all stats +3% | |||
Level 7: MP -20, For 210 sec., all stats +4% | |||
Level 8: MP -20, For 240 sec., all stats +4% | |||
Level 9: MP -20, For 270 sec., all stats +5% | |||
Level 10: MP -20, For 300 sec., all stats +5% | |||
Level 11: MP -30, For 330 sec., all stats +6% | |||
Level 12: MP -30, For 360 sec., all stats +6% | |||
Level 13: MP -30, For 390 sec., all stats +7% | |||
Level 14: MP -30, For 420 sec., all stats +7% | |||
Level 15: MP -30, For 450 sec., all stats +8% | |||
Level 16: MP -40, For 480 sec., all stats +8% | |||
Level 17: MP -40, For 510 sec., all stats +9% | |||
Level 18: MP -40, For 540 sec., all stats +9% | |||
Level 19: MP -40, For 570 sec., all stats +10% | |||
Level 20: MP -40, For 600 sec., all stats +10% |
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Monster Magnet | ||
Pulls a monster from afar up close. | |||
Level 1: MP -10, Range 100%, Success rate 42% | |||
Level 2: MP -10, Range 100%, Success rate 44% | |||
Level 3: MP -10, Range 100%, Success rate 46% | |||
Level 4: MP -10, Range 100%, Success rate 48% | |||
Level 5: MP -10, Range 100%, Success rate 50% | |||
Level 6: MP -13, Range 100%, Success rate 52% | |||
Level 7: MP -13, Range 100%, Success rate 54% | |||
Level 8: MP -13, Range 100%, Success rate 56% | |||
Level 9: MP -13, Range 100%, Success rate 58% | |||
Level 10: MP -13, Range 100%, Success rate 60% | |||
Level 11: MP -18, Range 150%, Success rate 62% | |||
Level 12: MP -18, Range 150%, Success rate 64% | |||
Level 13: MP -18, Range 150%, Success rate 66% | |||
Level 14: MP -18, Range 150%, Success rate 68% | |||
Level 15: MP -18, Range 150%, Success rate 70% | |||
Level 16: MP -21, Range 150%, Success rate 72% | |||
Level 17: MP -21, Range 150%, Success rate 74% | |||
Level 18: MP -21, Range 150%, Success rate 76% | |||
Level 19: MP -21, Range 150%, Success rate 78% | |||
Level 20: MP -21, Range 150%, Success rate 80% | |||
Level 21: MP -26, Range 200%, Success rate 82% | |||
Level 22: MP -26, Range 200%, Success rate 84% | |||
Level 23: MP -26, Range 200%, Success rate 86% | |||
Level 24: MP -26, Range 200%, Success rate 88% | |||
Level 25: MP -26, Range 200%, Success rate 90% | |||
Level 26: MP -25, Range 200%, Success rate 91% | |||
Level 27: MP -24, Range 200%, Success rate 92% | |||
Level 28: MP -23, Range 200%, Success rate 93% | |||
Level 29: MP -22, Range 200%, Success rate 94% | |||
Level 30: MP -21, Range 200%, Success rate 95% |
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Power Stance | ||
Enables one to stay at the same spot after being struck, resisting knock-back effects. | |||
Level 1: MP -30 ,For 10 sec., prevent from getting knock-backed with success rate 42%. | |||
Level 2: MP -30 ,For 20 sec., prevent from getting Knock-backed with success rate 44%. | |||
Level 3: MP -30 ,For 30 sec., prevent from getting Knock-backed with success rate 46%. | |||
Level 4: MP -30 ,For 40 sec., prevent from getting Knock-backed with success rate 48%. | |||
Level 5: MP -30 ,For 50 sec., prevent from getting Knock-backed with success rate 50%. | |||
Level 6: MP -36 ,For 60 sec., prevent from getting Knock-backed with success rate 52%. | |||
Level 7: MP -36 ,For 70 sec., prevent from getting Knock-backed with success rate 54%. | |||
Level 8: MP -36 ,For 80 sec., prevent from getting Knock-backed with success rate 56%. | |||
Level 9: MP -36 ,For 90 sec., prevent from getting Knock-backed with success rate 58%. | |||
Level 10: MP -36 ,For 100 sec., prevent from getting Knock-backed with success rate 60%. | |||
Level 11: MP -42 ,For 110 sec., prevent from getting Knock-backed with success rate 62%. | |||
Level 12: MP -42 ,For 120 sec., prevent from getting Knock-backed with success rate 64%. | |||
Level 13: MP -42 ,For 130 sec., prevent from getting Knock-backed with success rate 66%. | |||
Level 14: MP -42 ,For 140 sec., prevent from getting Knock-backed with success rate 68%. | |||
Level 15: MP -42 ,For 150 sec., prevent from getting Knock-backed with success rate 70%. | |||
Level 16: MP -48 ,For 160 sec., prevent from getting Knock-backed with success rate 72%. | |||
Level 17: MP -48 ,For 170 sec., prevent from getting Knock-backed with success rate 74%. | |||
Level 18: MP -48 ,For 180 sec., prevent from getting Knock-backed with success rate 76%. | |||
Level 19: MP -48 ,For 190 sec., prevent from getting Knock-backed with success rate 78%. | |||
Level 20: MP -48 ,For 200 sec., prevent from getting Knock-backed with success rate 80%. | |||
Level 21: MP -54 ,For 210 sec., prevent from getting Knock-backed with success rate 81%. | |||
Level 22: MP -54 ,For 220 sec., prevent from getting Knock-backed with success rate 82%. | |||
Level 23: MP -54 ,For 230 sec., prevent from getting Knock-backed with success rate 83%. | |||
Level 24: MP -54 ,For 240 sec., prevent from getting Knock-backed with success rate 84%. | |||
Level 25: MP -54 ,For 250 sec., prevent from getting Knock-backed with success rate 85%. | |||
Level 26: MP -53 ,For 260 sec., prevent from getting Knock-backed with success rate 86%. | |||
Level 27: MP -52 ,For 270 sec., prevent from getting Knock-backed with success rate 87%. | |||
Level 28: MP -51 ,For 280 sec., prevent from getting Knock-backed with success rate 88%. | |||
Level 29: MP -50 ,For 290 sec., prevent from getting Knock-backed with success rate 89%. | |||
Level 30: MP -50 ,For 300 sec., prevent from getting Knock-backed with success rate 90%. |
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Advanced Combo Attack | ||
By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast. The Skill can only be obtained by fully mastered Combo Attack. Required skill : Combo attack level 30 | |||
Level 1: Damage +1%, Max Combo counter 1, Recharge 2 combo counter with success rate 31%. | |||
Level 2: Damage +2%, Max Combo counter 1, Recharge 2 combo counter with success rate 32%. | |||
Level 3: Damage +3%, Max Combo counter 1, Recharge 2 combo counter with success rate 33%. | |||
Level 4: Damage +4%, Max Combo counter 1, Recharge 2 combo counter with success rate 34%. | |||
Level 5: Damage +5%, Max Combo counter 1, Recharge 2 combo counter with success rate 35%. | |||
Level 6: Damage +6%, Max Combo counter 1, Recharge 2 combo counter with success rate 36%. | |||
Level 7: Damage +7%, Max Combo counter 2, Recharge 2 combo counter with success rate 37%. | |||
Level 8: Damage +8%, Max Combo counter 2, Recharge 2 combo counter with success rate 38%. | |||
Level 9: Damage +9%, Max Combo counter 2, Recharge 2 combo counter with success rate 39%. | |||
Level 10: Damage +10%, Max Combo counter 2, Recharge 2 combo counter with success rate 40%. | |||
Level 11: Damage +11%, Max Combo counter 2, Recharge 2 combo counter with success rate 41%. | |||
Level 12: Damage +12%, Max Combo counter 2, Recharge 2 combo counter with success rate 42%. | |||
Level 13: Damage +13%, Max Combo counter 3, Recharge 2 combo counter with success rate 43%. | |||
Level 14: Damage +14%, Max Combo counter 3, Recharge 2 combo counter with success rate 44%. | |||
Level 15: Damage +15%, Max Combo counter 3, Recharge 2 combo counter with success rate 45%. | |||
Level 16: Damage +16%, Max Combo counter 3, Recharge 2 combo counter with success rate 46%. | |||
Level 17: Damage +17%, Max Combo counter 3, Recharge 2 combo counter with success rate 47%. | |||
Level 18: Damage +18%, Max Combo counter 3, Recharge 2 combo counter with success rate 48%. | |||
Level 19: Damage +19%, Max Combo counter 4, Recharge 2 combo counter with success rate 49%. | |||
Level 20: Damage +20%, Max Combo counter 4, Recharge 2 combo counter with success rate 50%. | |||
Level 21: Damage +21%, Max Combo counter 4, Recharge 2 combo counter with success rate 51%. | |||
Level 22: Damage +22%, Max Combo counter 4, Recharge 2 combo counter with success rate 52%. | |||
Level 23: Damage +23%, Max Combo counter 4, Recharge 2 combo counter with success rate 53%. | |||
Level 24: Damage +24%, Max Combo counter 4, Recharge 2 combo counter with success rate 54%. | |||
Level 25: Damage +25%, Max Combo counter 5, Recharge 2 combo counter with success rate 55%. | |||
Level 26: Damage +26%, Max Combo counter 5, Recharge 2 combo counter with success rate 56%. | |||
Level 27: Damage +27%, Max Combo counter 5, Recharge 2 combo counter with success rate 57%. | |||
Level 28: Damage +28%, Max Combo counter 5, Recharge 2 combo counter with success rate 58%. | |||
Level 29: Damage +29%, Max Combo counter 5, Recharge 2 combo counter with success rate 59%. | |||
Level 30: Damage +30%, Max Combo counter 5, Recharge 2 combo counter with success rate 60%. |
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Achilles | ||
Permanently increases the weapon defense of one's armor | |||
Level 1: Damage taken from enemy - 0.5%. | |||
Level 2: Damage taken from enemy - 1%. | |||
Level 3: Damage taken from enemy - 1.5%. | |||
Level 4: Damage taken from enemy - 2%. | |||
Level 5: Damage taken from enemy - 2.5%. | |||
Level 6: Damage taken from enemy - 3%. | |||
Level 7: Damage taken from enemy - 3.5%. | |||
Level 8: Damage taken from enemy - 4%. | |||
Level 9: Damage taken from enemy - 4.5%. | |||
Level 10: Damage taken from enemy - 5%. | |||
Level 11: Damage taken from enemy - 5.5%. | |||
Level 12: Damage taken from enemy - 6%. | |||
Level 13: Damage taken from enemy - 6.5%. | |||
Level 14: Damage taken from enemy - 7%. | |||
Level 15: Damage taken from enemy - 7.5%. | |||
Level 16: Damage taken from enemy - 8%. | |||
Level 17: Damage taken from enemy - 8.5%. | |||
Level 18: Damage taken from enemy - 9%. | |||
Level 19: Damage taken from enemy - 9.5%. | |||
Level 20: Damage taken from enemy - 10%. | |||
Level 21: Damage taken from enemy - 10.5%. | |||
Level 22: Damage taken from enemy - 11%. | |||
Level 23: Damage taken from enemy - 11.5%. | |||
Level 24: Damage taken from enemy - 12%. | |||
Level 25: Damage taken from enemy - 12.5%. | |||
Level 26: Damage taken from enemy - 13%. | |||
Level 27: Damage taken from enemy - 13.5%. | |||
Level 28: Damage taken from enemy - 14%. | |||
Level 29: Damage taken from enemy - 14.5%. | |||
Level 30: Damage taken from enemy - 15%. |
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Guardian | ||
Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield | |||
Level 1: Block against enemies attack with success rate 0.5% | |||
Level 2: Block against enemies attack with success rate 1% | |||
Level 3: Block against enemies attack with success rate 1.5% | |||
Level 4: Block against enemies attack with success rate 2% | |||
Level 5: Block against enemies attack with success rate 2.5% | |||
Level 6: Block against enemies attack with success rate 3% | |||
Level 7: Block against enemies attack with success rate 3.5% | |||
Level 8: Block against enemies attack with success rate 4% | |||
Level 9: Block against enemies attack with success rate 4.5% | |||
Level 10: Block against enemies attack with success rate 5% | |||
Level 11: Block against enemies attack with success rate 5.5% | |||
Level 12: Block against enemies attack with success rate 6% | |||
Level 13: Block against enemies attack with success rate 6.5% | |||
Level 14: Block against enemies attack with success rate 7% | |||
Level 15: Block against enemies attack with success rate 7.5% | |||
Level 16: Block against enemies attack with success rate 8% | |||
Level 17: Block against enemies attack with success rate 8.5% | |||
Level 18: Block against enemies attack with success rate 9% | |||
Level 19: Block against enemies attack with success rate 9.5% | |||
Level 20: Block against enemies attack with success rate 10% | |||
Level 21: Block against enemies attack with success rate 10.5% | |||
Level 22: Block against enemies attack with success rate 11% | |||
Level 23: Block against enemies attack with success rate 11.5% | |||
Level 24: Block against enemies attack with success rate 12% | |||
Level 25: Block against enemies attack with success rate 12.5% | |||
Level 26: Block against enemies attack with success rate 13% | |||
Level 27: Block against enemies attack with success rate 13.5% | |||
Level 28: Block against enemies attack with success rate 14% | |||
Level 29: Block against enemies attack with success rate 14.5% | |||
Level 30: Block against enemies attack with success rate 15% |
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Rush | ||
Makes a mad dash forward, pushing off up to 10 monsters. | |||
Level 1: MP -22, Damage 72%, Range 80% | |||
Level 2: MP -24, Damage 74%, Range 80% | |||
Level 3: MP -26, Damage 76%, Range 80% | |||
Level 4: MP -28, Damage 78%, Range 85% | |||
Level 5: MP -30, Damage 80%, Range 85% | |||
Level 6: MP -32, Damage 82%, Range 85% | |||
Level 7: MP -34, Damage 84%, Range 85% | |||
Level 8: MP -36, Damage 86%, Range 90% | |||
Level 9: MP -38, Damage 88%, Range 90% | |||
Level 10: MP -40, Damage 90%, Range 90% | |||
Level 11: MP -42, Damage 92%, Range 95% | |||
Level 12: MP -44, Damage 94%, Range 95% | |||
Level 13: MP -46, Damage 96%, Range 95% | |||
Level 14: MP -48, Damage 98%, Range 100% | |||
Level 15: MP -50, Damage 100%, Range 100% | |||
Level 16: MP -52, Damage 102%, Range 100% | |||
Level 17: MP -54, Damage 104%, Range 105% | |||
Level 18: MP -56, Damage 106%, Range 105% | |||
Level 19: MP -58, Damage 108%, Range 105% | |||
Level 20: MP -60, Damage 110%, Range 110% | |||
Level 21: MP -59, Damage 112%, Range 110% | |||
Level 22: MP -58, Damage 114%, Range 115% | |||
Level 23: MP -57, Damage 116%, Range 115% | |||
Level 24: MP -56, Damage 118%, Range 115% | |||
Level 25: MP -55, Damage 120%, Range 120% | |||
Level 26: MP -54, Damage 122%, Range 120% | |||
Level 27: MP -53, Damage 124%, Range 120% | |||
Level 28: MP -52, Damage 126%, Range 125% | |||
Level 29: MP -51, Damage 128%, Range 125% | |||
Level 30: MP -50, Damage 130%, Range 125% |
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Brandish | ||
Enables one to attack multiple monsters forward twice | |||
Level 1: MP -16, Damage 135%, Attack 1 enemy. | |||
Level 2: MP -16, Damage 140%, Attack 1 enemy. | |||
Level 3: MP -16, Damage 145%, Attack 1 enemy. | |||
Level 4: MP -16, Damage 150%, Attack 1 enemy. | |||
Level 5: MP -16, Damage 155%, Attack 1 enemy. | |||
Level 6: MP -16, Damage 160%, Attack 1 enemy. | |||
Level 7: MP -16, Damage 165%, Attack 1 enemy. | |||
Level 8: MP -16, Damage 170%, Attack 1 enemy. | |||
Level 9: MP -16, Damage 175%, Attack 1 enemy. | |||
Level 10: MP -16, Damage 180%, Attack 1 enemy. | |||
Level 11: MP -24, Damage 184%, Attack up to 2 enemies. | |||
Level 12: MP -24, Damage 188%, Attack up to 2 enemies. | |||
Level 13: MP -24, Damage 192%, Attack up to 2 enemies. | |||
Level 14: MP -24, Damage 196%, Attack up to 2 enemies. | |||
Level 15: MP -24, Damage 200%, Attack up to 2 enemies. | |||
Level 16: MP -24, Damage 204%, Attack up to 2 enemies. | |||
Level 17: MP -24, Damage 208%, Attack up to 2 enemies. | |||
Level 18: MP -24, Damage 212%, Attack up to 2 enemies. | |||
Level 19: MP -24, Damage 216%, Attack up to 2 enemies. | |||
Level 20: MP -24, Damage 220%, Attack up to 2 enemies. | |||
Level 21: MP -30, Damage 224%, Attack up to 3 enemies. | |||
Level 22: MP -30, Damage 228%, Attack up to 3 enemies. | |||
Level 23: MP -30, Damage 232%, Attack up to 3 enemies. | |||
Level 24: MP -30, Damage 236%, Attack up to 3 enemies. | |||
Level 25: MP -30, Damage 240%, Attack up to 3 enemies. | |||
Level 26: MP -29, Damage 244%, Attack up to 3 enemies. | |||
Level 27: MP -28, Damage 248%, Attack up to 3 enemies. | |||
Level 28: MP -27, Damage 252%, Attack up to 3 enemies. | |||
Level 29: MP -26, Damage 256%, Attack up to 3 enemies. | |||
Level 30: MP -25, Damage 260%, Attack up to 3 enemies. |
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Enrage | ||
Temporarily increases the attacking ability by using up the 10 combo counters. | |||
Level 1: MP -11, Weapon attack +11 for 10 sec. | |||
Level 2: MP -12, Weapon attack +12 for 20 sec. | |||
Level 3: MP -13, fWeapon attack +12 for 30 sec. | |||
Level 4: MP -14, Weapon attack +13 for 40 sec. | |||
Level 5: MP -15, Weapon attack +13 for 50 sec. | |||
Level 6: MP -16, Weapon attack +14 for 60 sec. | |||
Level 7: MP -17, Weapon attack +14 for 70 sec. | |||
Level 8: MP -18, Weapon attack +15 for 80 sec. | |||
Level 9: MP -19, Weapon attack +15 for 90 sec. | |||
Level 10: MP -20, Weapon attack +16 for 100 sec. | |||
Level 11: MP -21, Weapon attack +16 for 110 sec. | |||
Level 12: MP -22, Weapon attack +17 for 120 sec. | |||
Level 13: MP -23, Weapon attack +17 for 130 sec. | |||
Level 14: MP -24, Weapon attack +18 for 140 sec. | |||
Level 15: MP -25, Weapon attack +18 for 150 sec. | |||
Level 16: MP -26, Weapon attack +19 for 160 sec. | |||
Level 17: MP -27, Weapon attack +19 for 170 sec. | |||
Level 18: MP -28, Weapon attack +20 for 180 sec. | |||
Level 19: MP -29, Weapon attack +20 for 190 sec. | |||
Level 20: MP -30, Weapon attack +21 for 200 sec. | |||
Level 21: MP -31, Weapon attack +21 for 205 sec. | |||
Level 22: MP -32, Weapon attack +22 for 210 sec. | |||
Level 23: MP -33, fWeapon attack +22 for 215 sec. | |||
Level 24: MP -34, Weapon attack +23 for 220 sec. | |||
Level 25: MP -35, Weapon attack +23 for 225 sec. | |||
Level 26: MP -36, Weapon attack +24 for 230 sec. | |||
Level 27: MP -37, Weapon attack +24 for 235 sec. | |||
Level 28: MP -38, Weapon attack +25 for 240 sec. | |||
Level 29: MP -39, Weapon attack +25 for 240 sec. | |||
Level 30: MP -40, Weapon attack +26 for 240 sec. |
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Hero's Will | ||
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. | |||
Level 1: MP -30 escape from abnormal condition |