Classes / Dark Knight
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Swordman | > | Fighter | > | Crusader | > | Hero |
> | Page | > | White Knight | > | Paladin | |
> | Spearman | > | Dragon Knight | > | Dark Knight |
We have made changes to the following skills:
- Berserk
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Maple Warrior | ||
Increase all players' stats within a party by certain percentage | |||
Level 1: MP -10, for 30 sec., all stats + 1% | |||
Level 2: MP -10, for 60 sec., all stats + 1% | |||
Level 3: MP -10, for 90 sec., all stats + 2% | |||
Level 4: MP -10, for 120 sec., all stats + 2% | |||
Level 5: MP -10, for 150 sec., all stats + 3% | |||
Level 6: MP -20, for 180 sec., all stats + 3% | |||
Level 7: MP -20, for 210 sec., all stats + 4% | |||
Level 8: MP -20, for 240 sec., all stats + 4% | |||
Level 9: MP -20, for 270 sec., all stats + 5% | |||
Level 10: MP -20, for 300 sec., all stats + 5% | |||
Level 11: MP -30, for 330 sec., all stats + 6% | |||
Level 12: MP -30, for 360 sec., all stats + 6% | |||
Level 13: MP -30, for 390 sec., all stats + 7% | |||
Level 14: MP -30, for 420 sec., all stats + 7% | |||
Level 15: MP -30, for 450 sec., all stats + 8% | |||
Level 16: MP -40, for 480 sec., all stats + 8% | |||
Level 17: MP -40, for 510 sec., all stats + 9% | |||
Level 18: MP -40, for 540 sec., all stats + 9% | |||
Level 19: MP -40, for 570 sec., all stats + 10% | |||
Level 20: MP -40, for 600 sec., all stats + 10% |
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Monster Magnet | ||
Pulls a monster from afar up close. | |||
Level 1: MP -10, Range 100%, Success rate 42% | |||
Level 2: MP -10, Range 100%, Success rate 44% | |||
Level 3: MP -10, Range 100%, Success rate 46% | |||
Level 4: MP -10, Range 100%, Success rate 48% | |||
Level 5: MP -10, Range 100%, Success rate 50% | |||
Level 6: MP -13, Range 100%, Success rate 52% | |||
Level 7: MP -13, Range 100%, Success rate 54% | |||
Level 8: MP -13, Range 100%, Success rate 56% | |||
Level 9: MP -13, Range 100%, Success rate 58% | |||
Level 10: MP -13, Range 100%, Success rate 60% | |||
Level 11: MP -18, Range 150%, Success rate 62% | |||
Level 12: MP -18, Range 150%, Success rate 64% | |||
Level 13: MP -18, Range 150%, Success rate 66% | |||
Level 14: MP -18, Range 150%, Success rate 68% | |||
Level 15: MP -18, Range 150%, Success rate 70% | |||
Level 16: MP -21, Range 150%, Success rate 72% | |||
Level 17: MP -21, Range 150%, Success rate 74% | |||
Level 18: MP -21, Range 150%, Success rate 76% | |||
Level 19: MP -21, Range 150%, Success rate 78% | |||
Level 20: MP -21, Range 150%, Success rate 80% | |||
Level 21: MP -26, Range 200%, Success rate 82% | |||
Level 22: MP -26, Range 200%, Success rate 84% | |||
Level 23: MP -26, Range 200%, Success rate 86% | |||
Level 24: MP -26, Range 200%, Success rate 88% | |||
Level 25: MP -26, Range 200%, Success rate 90% | |||
Level 26: MP -25, Range 200%, Success rate 91% | |||
Level 27: MP -24, Range 200%, Success rate 92% | |||
Level 28: MP -23, Range 200%, Success rate 93% | |||
Level 29: MP -22, Range 200%, Success rate 94% | |||
Level 30: MP -21, Range 200%, Success rate 95% |
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Power Stance | ||
Enables one to stay at the same spot after being struck, resisting knock-back effects. | |||
Level 1: MP -30 ,For 10 sec., prevent from getting knock-backed with success rate 42%. | |||
Level 2: MP -30 ,For 20 sec., prevent from getting Knock-backed with success rate 44%. | |||
Level 3: MP -30 ,For 30 sec., prevent from getting Knock-backed with success rate 46%. | |||
Level 4: MP -30 ,For 40 sec., prevent from getting Knock-backed with success rate 48%. | |||
Level 5: MP -30 ,For 50 sec., prevent from getting Knock-backed with success rate 50%. | |||
Level 6: MP -36 ,For 60 sec., prevent from getting Knock-backed with success rate 52%. | |||
Level 7: MP -36 ,For 70 sec., prevent from getting Knock-backed with success rate 54%. | |||
Level 8: MP -36 ,For 80 sec., prevent from getting Knock-backed with success rate 56%. | |||
Level 9: MP -36 ,For 90 sec., prevent from getting Knock-backed with success rate 58%. | |||
Level 10: MP -36 ,For 100 sec., prevent from getting Knock-backed with success rate 60%. | |||
Level 11: MP -42 ,For 110 sec., prevent from getting Knock-backed with success rate 62%. | |||
Level 12: MP -42 ,For 120 sec., prevent from getting Knock-backed with success rate 64%. | |||
Level 13: MP -42 ,For 130 sec., prevent from getting Knock-backed with success rate 66%. | |||
Level 14: MP -42 ,For 140 sec., prevent from getting Knock-backed with success rate 68%. | |||
Level 15: MP -42 ,For 150 sec., prevent from getting Knock-backed with success rate 70%. | |||
Level 16: MP -48 ,For 160 sec., prevent from getting Knock-backed with success rate 72%. | |||
Level 17: MP -48 ,For 170 sec., prevent from getting Knock-backed with success rate 74%. | |||
Level 18: MP -48 ,For 180 sec., prevent from getting Knock-backed with success rate 76%. | |||
Level 19: MP -48 ,For 190 sec., prevent from getting Knock-backed with success rate 78%. | |||
Level 20: MP -48 ,For 200 sec., prevent from getting Knock-backed with success rate 80%. | |||
Level 21: MP -54 ,For 210 sec., prevent from getting Knock-backed with success rate 81%. | |||
Level 22: MP -54 ,For 220 sec., prevent from getting Knock-backed with success rate 82%. | |||
Level 23: MP -54 ,For 230 sec., prevent from getting Knock-backed with success rate 83%. | |||
Level 24: MP -54 ,For 240 sec., prevent from getting Knock-backed with success rate 84%. | |||
Level 25: MP -54 ,For 250 sec., prevent from getting Knock-backed with success rate 85%. | |||
Level 26: MP -53 ,For 260 sec., prevent from getting Knock-backed with success rate 86%. | |||
Level 27: MP -52 ,For 270 sec., prevent from getting Knock-backed with success rate 87%. | |||
Level 28: MP -51 ,For 280 sec., prevent from getting Knock-backed with success rate 88%. | |||
Level 29: MP -50 ,For 290 sec., prevent from getting Knock-backed with success rate 89%. | |||
Level 30: MP -50 ,For 300 sec., prevent from getting Knock-backed with success rate 90%. |
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Rush | ||
Makes a mad dash forward, pushing off up to 10 monsters. | |||
Level 1: MP -22, Damage 72%, Range 80% | |||
Level 2: MP -24, Damage 74%, Range 80% | |||
Level 3: MP -26, Damage 76%, Range 80% | |||
Level 4: MP -28, Damage 78%, Range 85% | |||
Level 5: MP -30, Damage 80%, Range 85% | |||
Level 6: MP -32, Damage 82%, Range 85% | |||
Level 7: MP -34, Damage 84%, Range 85% | |||
Level 8: MP -36, Damage 86%, Range 90% | |||
Level 9: MP -38, Damage 88%, Range 90% | |||
Level 10: MP -40, Damage 90%, Range 90% | |||
Level 11: MP -42, Damage 92%, Range 95% | |||
Level 12: MP -44, Damage 94%, Range 95% | |||
Level 13: MP -46, Damage 96%, Range 95% | |||
Level 14: MP -48, Damage 98%, Range 100% | |||
Level 15: MP -50, Damage 100%, Range 100% | |||
Level 16: MP -52, Damage 102%, Range 100% | |||
Level 17: MP -54, Damage 104%, Range 105% | |||
Level 18: MP -56, Damage 106%, Range 105% | |||
Level 19: MP -58, Damage 108%, Range 105% | |||
Level 20: MP -60, Damage 110%, Range 110% | |||
Level 21: MP -59, Damage 112%, Range 110% | |||
Level 22: MP -58, Damage 114%, Range 115% | |||
Level 23: MP -57, Damage 116%, Range 115% | |||
Level 24: MP -56, Damage 118%, Range 115% | |||
Level 25: MP -55, Damage 120%, Range 120% | |||
Level 26: MP -54, Damage 122%, Range 120% | |||
Level 27: MP -53, Damage 124%, Range 120% | |||
Level 28: MP -52, Damage 126%, Range 125% | |||
Level 29: MP -51, Damage 128%, Range 125% | |||
Level 30: MP -50, Damage 130%, Range 125% |
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Achilles | ||
Permanently increases the weapon defense of one's armor | |||
Level 1: Damage taken from enemy - 0.5%. | |||
Level 2: Damage taken from enemy - 1%. | |||
Level 3: Damage taken from enemy - 1.5%. | |||
Level 4: Damage taken from enemy - 2%. | |||
Level 5: Damage taken from enemy - 2.5%. | |||
Level 6: Damage taken from enemy - 3%. | |||
Level 7: Damage taken from enemy - 3.5%. | |||
Level 8: Damage taken from enemy - 4%. | |||
Level 9: Damage taken from enemy - 4.5%. | |||
Level 10: Damage taken from enemy - 5%. | |||
Level 11: Damage taken from enemy - 5.5%. | |||
Level 12: Damage taken from enemy - 6%. | |||
Level 13: Damage taken from enemy - 6.5%. | |||
Level 14: Damage taken from enemy - 7%. | |||
Level 15: Damage taken from enemy - 7.5%. | |||
Level 16: Damage taken from enemy - 8%. | |||
Level 17: Damage taken from enemy - 8.5%. | |||
Level 18: Damage taken from enemy - 9%. | |||
Level 19: Damage taken from enemy - 9.5%. | |||
Level 20: Damage taken from enemy - 10%. | |||
Level 21: Damage taken from enemy - 10.5%. | |||
Level 22: Damage taken from enemy - 11%. | |||
Level 23: Damage taken from enemy - 11.5%. | |||
Level 24: Damage taken from enemy - 12%. | |||
Level 25: Damage taken from enemy - 12.5%. | |||
Level 26: Damage taken from enemy - 13%. | |||
Level 27: Damage taken from enemy - 13.5%. | |||
Level 28: Damage taken from enemy - 14%. | |||
Level 29: Damage taken from enemy - 14.5%. | |||
Level 30: Damage taken from enemy - 15%. |
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Berserk | ||
Increases overall attack once the knight's HP drops below a certain level. However, the additional attack boost is nullified once HP recovers back past that level. | |||
Level 1: When HP falls to 21% and below, Damage increases by 113% | |||
Level 2: When HP falls to 22% and below, Damage increases by 116% | |||
Level 3: When HP falls to 23% and below, Damage increases by 119% | |||
Level 4: hen HP falls to 24% and below, Damage increases by 122% | |||
Level 5: When HP falls to 25% and below, Damage increases by 125% | |||
Level 6: When HP falls to 26% and below, Damage increases by 128% | |||
Level 7: When HP falls to 27% and below, Damage increases by 131% | |||
Level 8: When HP falls to 28% and below, Damage increases by 134% | |||
Level 9: When HP falls to 29% and below, Damage increases by 137% | |||
Level 10: When HP falls to 30% and below, Damage increases by 140% | |||
Level 11: When HP falls to 31% and below, Damage increases by 143% | |||
Level 12: When HP falls to 32% and below, Damage increases by 146% | |||
Level 13: When HP falls to 33% and below, Damage increases by 149% | |||
Level 14: When HP falls to 34% and below, Damage increases by 152% | |||
Level 15: When HP falls to 35% and below, Damage increases by 155% | |||
Level 16: When HP falls to 36% and below, Damage increases by 158% | |||
Level 17: When HP falls to 37% and below, Damage increases by 161% | |||
Level 18: When HP falls to 38% and below, Damage increases by 164% | |||
Level 19: When HP falls to 39% and below, Damage increases by 167% | |||
Level 20: When HP falls to 40% and below, Damage increases by 170% | |||
Level 21: When HP falls to 41% and below, Damage increases by 173% | |||
Level 22: When HP falls to 42% and below, Damage increases by 176% | |||
Level 23: When HP falls to 43% and below, Damage increases by 179% | |||
Level 24: When HP falls to 44% and below, Damage increases by 182% | |||
Level 25: When HP falls to 45% and below, Damage increases by 185% | |||
Level 26: When HP falls to 46% and below, Damage increases by 188% | |||
Level 27: When HP falls to 47% and below, Damage increases by 191% | |||
Level 28: When HP falls to 48% and below, Damage increases by 194% | |||
Level 29: When HP falls to 49% and below, Damage increases by 197% | |||
Level 30: When HP falls to 50% and below, Damage increases by 200% |
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Beholder | ||
Temporarily summons Beholder. | |||
Level 1: MP -114, Summon Beholder for 11 Minutes. | |||
Level 2: MP -108, Summon Beholder for 12 Minutes. | |||
Level 3: MP -102, Summon Beholder for 13 Minutes. | |||
Level 4: MP -96, Summon Beholder for 14 Minutes. | |||
Level 5: MP -90, Summon Beholder for 15 Minutes. | |||
Level 6: MP -84, Summon Beholder for 16 Minutes. | |||
Level 7: MP -78, Summon Beholder for 17 Minutes. | |||
Level 8: MP -72, Summon Beholder for 18 Minutes. | |||
Level 9: MP -66, Summon Beholder for 19 Minutes. | |||
Level 10: MP -60, Summon Beholder for 20 Minutes. |
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Aura of the Beholder | ||
The black spirit periodically restores the Dark Knight's HP. The amount of healing increases as the skill level rises. | |||
Level 1: For every 10 sec., recovers HP +40. | |||
Level 2: For every 10 sec., recovers HP +55. | |||
Level 3: For every 10 sec., recovers HP +70. | |||
Level 4: For every 10 sec., recovers HP +85. | |||
Level 5: For every 9 sec., recovers HP +100. | |||
Level 6: For every 9 sec., recovers HP +160. | |||
Level 7: For every 9 sec., recovers HP +170. | |||
Level 8: For every 9 sec., recovers HP +180. | |||
Level 9: For every 8 sec., recovers HP +190. | |||
Level 10: For every 8 sec., recovers HP +200. | |||
Level 11: For every 8 sec., recovers HP +260. | |||
Level 12: For every 8 sec., recovers HP +270. | |||
Level 13: For every 7 sec., recovers HP +280. | |||
Level 14: For every 7 sec., recovers HP +290. | |||
Level 15: For every 7 sec., recovers HP +300. | |||
Level 16: For every 7 sec., recovers HP +360. | |||
Level 17: For every 6 sec., recovers HP +370. | |||
Level 18: For every 6 sec., recovers HP +380. | |||
Level 19: For every 6 sec., recovers HP +390. | |||
Level 20: For every 6 sec., recovers HP +400. | |||
Level 21: For every 5 sec., recovers HP +460. | |||
Level 22: For every 5 sec., recovers HP +470. | |||
Level 23: For every 5 sec., recovers HP +480. | |||
Level 24: For every 5 sec., recovers HP +490. | |||
Level 25: For every 4 sec., recovers HP +500. |
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Hex of the Beholder | ||
The black spirit periodically buffs the Dark Knight. Buff type depends on skill level. | |||
Level 1: Buff for Weapon def on every 58 sec. for a duration of 20 sec. | |||
Level 2: Buff for Weapon def on every 56 sec. for a duration of 20 sec. | |||
Level 3: Buff for Weapon def on every 54 sec. for a duration of 20 sec. | |||
Level 4: Buff for Weapon def on every 52 sec. for a duration of 20 sec. | |||
Level 5: Buff for Weapon def on every 50 sec. for a duration of 20 sec. | |||
Level 6: Buff for Weapon Def and Magic Def on every 48 sec. for a duration of 40 sec. | |||
Level 7: Buff for Weapon Def and Magic Def on every 46 sec. for a duration of 40 sec. | |||
Level 8: Buff for Weapon Def and Magic Def on every 44 sec. for a duration of 40 sec. | |||
Level 9: Buff for Weapon Def and Magic Def on every 42 sec. for a duration of 40 sec. | |||
Level 10: Buff for Weapon Def and Magic Def on every 40 sec. for a duration of 40 sec. | |||
Level 11: Buff for Weapon Def, Magic Def and Accuracy on every 38 sec. for a duration of 60 sec. | |||
Level 12: Buff for Weapon Def, Magic Def and Accuracy on every 36 sec. for a duration of 60 sec. | |||
Level 13: Buff for Weapon Def, Magic Def and Accuracy on every 34 sec. for a duration of 60 sec. | |||
Level 14: Buff for Weapon Def, Magic Def and Accuracy on every 32 sec. for a duration of 60 sec. | |||
Level 15: Buff for Weapon Def, Magic Def and Accuracy on every 30 sec. for a duration of 60 sec. | |||
Level 16: Buff for Weapon Def, Magic Def, Accuracy and Avoidability on every 28 sec. for a duration 80 sec. | |||
Level 17: Buff for Weapon Def, Magic Def, Accuracy and Avoidability on every 26 sec. for a duration 80 sec. | |||
Level 18: Buff for Weapon Def, Magic Def, Accuracy and Avoidability on every 24 sec. for a duration 80 sec. | |||
Level 19: Buff for Weapon Def, Magic Def, Accuracy and Avoidability on every 22 sec. for a duration 80 sec. | |||
Level 20: Buff for Weapon Def, Magic Def, Accuracy and Avoidability on every 20 sec. for a duration 80 sec. | |||
Level 21: Buff for Weapon Def, Magic Def, Accuracy, Avoidability and Weapon Attack on every 18 sec. for a duration 80 sec. | |||
Level 22: Buff for Weapon Def, Magic Def, Accuracy, Avoidability and Weapon Attack on every 16 sec. for a duration 80 sec. | |||
Level 23: Buff for Weapon Def, Magic Def, Accuracy, Avoidability and Weapon Attack on every 14 sec. for a duration 80 sec. | |||
Level 24: Buff for Weapon Def, Magic Def, Accuracy, Avoidability and Weapon Attack on every 12 sec. for a duration 80 sec. | |||
Level 25: Buff for Weapon Def, Magic Def, Accuracy, Avoidability and Weapon Attack on every 10 sec. for a duration 80 sec. |
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Hero's Will | ||
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. | |||
Level 1: MP -30 escape from abnormal condition |