Classes / Rogue


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Rogue > Assassin > Hermit > Night Lord
> Bandit > Chief Bandit > Shadower
Nimble Body
[Master Level : 20] Increases accuracy and avoidability.
Level 1: accuracy +1, avoidability +1
Level 2: accuracy +2, avoidability +2
Level 3: accuracy +3, avoidability +3
Level 4: accuracy +4, avoidability +4
Level 5: accuracy +5, avoidability +5
Level 6: accuracy +6, avoidability +6
Level 7: accuracy +7, avoidability +7
Level 8: accuracy +8, avoidability +8
Level 9: accuracy +9, avoidability +9
Level 10: accuracy +10, avoidability +10
Level 11: accuracy +11, avoidability +11
Level 12: accuracy +12, avoidability +12
Level 13: accuracy +13, avoidability +13
Level 14: accuracy +14, avoidability +14
Level 15: accuracy +15, avoidability +15
Level 16: accuracy +16, avoidability +16
Level 17: accuracy +17, avoidability +17
Level 18: accuracy +18, avoidability +18
Level 19: accuracy +19, avoidability +19
Level 20: accuracy +20, avoidability +20
Keen Eyes
[Master Level : 8] Increases the range of attack using throwing weapons such as throwing stars & knives. Required Skill : At least Level 3 on Nimble Body
Level 1: Range of attack for the throwing weapon: +25
Level 2: Range of attack for the throwing weapon: +50
Level 3: Range of attack for the throwing weapon: +75
Level 4: Range of attack for the throwing weapon: +100
Level 5: Range of attack for the throwing weapon: +125
Level 6: Range of attack for the throwing weapon: +150
Level 7: Range of attack for the throwing weapon: +175
Level 8: Range of attack for the throwing weapon: +200
Disorder
[Master Level : 20] Temporarily decreases the weapon def. and attacking abilities of the affected, even stunting the ongoing attacks. Can't use this skill on a monster that's already in "disorder."
Level 1: MP -5; enemy's weapon attack -1, weapon def. -1 for 7 sec.
Level 2: MP -5; enemy's weapon attack -2, weapon def. -2 for 9 sec.
Level 3: MP -5; enemy's weapon attack -3, weapon def. -3 for 11 sec.
Level 4: MP -5; enemy's weapon attack -4, weapon def. -4 for 13 sec.
Level 5: MP -5; enemy's weapon attack -5, weapon def. -5 for 15 sec.
Level 6: MP -6; enemy's weapon attack -6, weapon def. -6 for 20 sec.
Level 7: MP -6; enemy's weapon attack -7, weapon def. -7 for 22 sec.
Level 8: MP -6; enemy's weapon attack -8, weapon def. -8 for 24 sec.
Level 9: MP -7; enemy's weapon attack -9, weapon def. -9 for 29 sec.
Level 10: MP -7; enemy's weapon attack -10, weapon def. -10 for 31 sec.
Level 11: MP -7; enemy's weapon attack -11, weapon def. -11 for 33 sec.
Level 12: MP -8; enemy's weapon attack -12, weapon def. -12 for 38 sec.
Level 13: MP -8; enemy's weapon attack -13, weapon def. -13 for 40 sec.
Level 14: MP -8; enemy's weapon attack -14, weapon def. -14 for 42 sec.
Level 15: MP -9; enemy's weapon attack -15, weapon def. -15 for 47 sec.
Level 16: MP -9; enemy's weapon attack -16, weapon def. -16 for 49 sec.
Level 17: MP -9; enemy's weapon attack -17, weapon def. -17 for 51 sec.
Level 18: MP -10; enemy's weapon attack -18, weapon def. -18 for 56 sec.
Level 19: MP -10; enemy's weapon attack -19, weapon def. -19 for 58 sec.
Level 20: MP -10; enemy's weapon attack -20, weapon def. -20 for 60 sec.
Dark Sight
[Master Level : 20] Use MP to hide behind the shadows. Can't be attacked, and can't attack either. Required Skill : At least Level 3 on Disorder
Level 1: MP -24; disappear for 10 sec., speed -30
Level 2: MP -23; disappear for 20 sec., speed -28
Level 3: MP -22; disappear for 30 sec., speed -26
Level 4: MP -21; disappear for 40 sec., speed -24
Level 5: MP -20; disappear for 50 sec., speed -22
Level 6: MP -19; disappear for 60 sec., speed -20
Level 7: MP -18; disappear for 70 sec., speed -18
Level 8: MP -17; disappear for 80 sec., speed -16
Level 9: MP -16; disappear for 90 sec., speed -14
Level 10: MP -15; disappear for 100 sec., speed -12
Level 11: MP -14; disappear for 110 sec., speed -10
Level 12: MP -13; disappear for 120 sec., speed -8
Level 13: MP -12; disappear for 130 sec., speed -7
Level 14: MP -11; disappear for 140 sec., speed -6
Level 15: MP -10; disappear for 150 sec., speed -5
Level 16: MP -9; disappear for 160 sec., speed -4
Level 17: MP -8; disappear for 170 sec., speed -3
Level 18: MP -7; disappear for 180 sec., speed -2
Level 19: MP -6; disappear for 190 sec., speed -1
Level 20: MP -5; disappear for 200 sec., regular moving speed
Double Stab
[Master Level : 20] Use MP to quickly stab a monster twice in one turn using a dagger.
Level 1: MP -6; damage 65%
Level 2: MP -6; damage 68%
Level 3: MP -6; damage 71%
Level 4: MP -6; damage 74%
Level 5: MP -7; damage 78%
Level 6: MP -7; damage 81%
Level 7: MP -7; damage 84%
Level 8: MP -8; damage 88%
Level 9: MP -8; damage 91%
Level 10: MP -9; damage 95%
Level 11: MP -9; damage 98%
Level 12: MP -10; damage 102%
Level 13: MP -10; damage 105%
Level 14: MP -11; damage 109%
Level 15: MP -11; damage 112%
Level 16: MP -12; damage 116%
Level 17: MP -12; damage 119%
Level 18: MP -13; damage 123%
Level 19: MP -13; damage 126%
Level 20: MP -14; damage 130%
Lucky Seven
[Master Level : 20] Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of Claw Mastery.
Level 1: MP -8; damage 58%
Level 2: MP -8; damage 62%
Level 3: MP -8; damage 66%
Level 4: MP -8; damage 70%
Level 5: MP -9; damage 76%
Level 6: MP -9; damage 80%
Level 7: MP -9; damage 84%
Level 8: MP -10; damage 90%
Level 9: MP -10; damage 94%
Level 10: MP -11; damage 100%
Level 11: MP -11; damage 104%
Level 12: MP -12; damage 110%
Level 13: MP -12; damage 114%
Level 14: MP -13; damage 120%
Level 15: MP -13; damage 124%
Level 16: MP -14; damage 130%
Level 17: MP -14; damage 134%
Level 18: MP -15; damage 140%
Level 19: MP -15; damage 144%
Level 20: MP -16; damage 150%